Florian Schrödl

Creative Engineer

Engineer and designer based in Vienna, Austria, working at the intersection of technology and creativity. I build tools, interfaces, and products with a focus on craft and detail.

Work Experience

  • 2024 - 2026
    Hyma Senior Software Engineer
    Open Source · Startup · Design Tokens
  • 2022 - 2024
    Pitch Senior Software Engineer
    Startup · App · Design Tool
  • 2017 - 2022
    Meisterlabs Senior Frontend Engineer
    Bootstrapped · App · Productivity
  • 2014 - 2017
    Cake Kommunikations GmbH Screen Designer & Engineer
  • 2012 - 2014
    Redact Media GmbH Screen Designer & Engineer
  • 2011 - 2012
    Flammen Screen Designer & Advertorial Designer
  • 2010 - 2011
    DraftFCBi Screen Designer & Advertorial Designer
  • 2009 - 2010
    Project Integrationshaus Community Service
  • 2008 - 2009
    DraftFCBi Internship Screen Designer

Knowledge

  • Frontend
  • Backend
  • Typescript
  • Clojure/Script
  • Python
  • Ruby
  • Rust
  • CSS
  • NixOs
  • Kubernetes
  • UI/UX
  • Design

Languages

German & English (fluent)

Education

Autodidactic self-learner in all programming & design disciplines.

Interests

  • Cooking
  • Self-hosted productivity tools
  • Sports (Yoga, Badminton, Running)
  • Reading
  • Design

Work

Design Tokens at Penpot

Concept & Implementation for integrated design tokens on penpot.

  • Clojure
  • ClojureScript
  • Design Tokens
  • Frontend
  • Backend
  • Project Management

Design Tokens give teams a single source of truth for design decisions like colors, spacing and typography. My work brought the DTCG Spec to Penpot as an open-source design tool.

Design tokens in action inside Penpot.

Responsibilities

For Penpot I delivered the integration for Design Tokens in the Penpot app.

  • Collaborated with the Penpot team and the people from Tokens.studio to bring the design token standard to Penpot.
  • Spec & documentation work to define the loosely defined format.
  • Implementation in Clojure/Script across frontend and backend.
  • Defined the design tokens data shape and delivered the UI implementation.
  • Communicated efforts across both teams.
My contributions on Github

Tokenscript

A DSL and interpreter for design tokens.

  • TypeScript
  • Language Design
  • Lexer
  • Parser
  • Interpreter
  • Design Tokens

Every design token carries a $value — a single string that might hold a color, a reference to another token, a piece of math, a template string, or a function call. Previous tooling picked these values apart with stacked regexes and ad-hoc string handling, which grew brittle the moment tokens started referencing and computing each other.

For the next generation of tokens at tokens.studio we needed something definite: a real language with a real grammar, so that a $value means exactly one thing and can be evaluated safely and predictably.

What Tokenscript is

Tokenscript is a small domain-specific language, and an interpreter for it, that turns design tokens into a computable medium. Instead of thousands of bespoke transform functions, it ships a focused subset of language features that stay fast, type-safe and sandboxed.

  • References — tokens resolve other tokens ({primary-color}), with the full dependency graph tracked and evaluated in order.
  • Unit-aware math — units travel through operations as metadata, so round(1.5px) is 2px and sum(1in, 72pt) converts and collapses to 2in.
  • Template strings — backtick syntax composes values from references and expressions, e.g. `${spacing.base * 2}px`.
  • Custom types & schemas — define your own types, units and functions, then bundle them as schemas that ship logic alongside token data.

Responsibilities

  • Designed and implemented the language from the ground up in TypeScript — lexer, parser and tree-walking interpreter.
  • Built the token resolver that walks the reference graph and evaluates each $value in dependency order.
  • Shaped the math and unit system so units are preserved and converted correctly across every operation.
  • Wrote a tolerant parser and structured error reporting so tooling can surface precise, recoverable feedback to authors.
  • Shipped the public interpreter package, docs, an interactive REPL playground and example apps.
Demo at Penpot Fest Tokenscript on Github

Xi

A personal coding agent harness, inspired by pi agent.

  • ClojureScript
  • Bun
  • Event-Driven
  • Agents
  • TUI
  • Web
One session, three surfaces — terminal, browser and mobile.

An AI agent harness that works from any device I own. Sessions are live connected and shared via tailscale for the tui, browser and mobile.

  • One architecture, three surfaces — a standalone terminal UI, a multi-room WebSocket server, and a browser client are all assemblies of the same handlers.
  • The events are the wire protocol — client and server both run ClojureScript, so the same event maps.
  • Pluggable providers — Claude via the Agent SDK, or a local Ollama model, behind one small provider interface.
  • Extensions as data — knowledge base, web search, commit helpers, GTD, plan mode and more are plain data maps.
Source on Gitea

Pitch

Presentation features and front-end craft at a collaborative deck tool.

2022 - 2024

  • ClojureScript
  • Frontend
  • Presentations
  • Animations
  • Design System

Responsibilities

I worked on the team behind the presentation-consuming side of the product: the experience of delivering and watching presentations.

  • Built features across the presentation experience, including the animations feature that brought motion and transitions to slides.
  • Helped build interactive multiplayer Slide decks that are synced between clients.
  • Contributed to the analytics front-end — graphs, tables and data visualisations that surface how viewers engage with a deck.
  • Helped maintain and extend the internal component and design system that the app is built from.

MindMeister

Rebuilding the mind-map canvas editor in React.

2017 - 2022

  • Frontend
  • React
  • Javascript
  • Coaching

MindMeister is Meisterlabs' flagship collaborative mind-mapping app.
During my time there I played an integral role in the team modernizing their existing legacy application by rebuilding it in React.

The mind-map canvas editor.

Responsibilities

  • Engineered the high-performance canvas editor in React, able to render very large mind maps by virtualizing nodes geometrically, so only what's on screen is drawn.
  • Responsible for the performance of the canvas (> 10,000 nodes)
  • Built a robust drag-and-drop system and drawing interactions directly on the canvas.
  • Created a file explorer for navigating and organising mind maps.
  • Improved the team's productivity by building dev tools to debug & test the new mind-mapping canvas.
  • Coached engineers from junior to senior in the tech stack, and helped bootstrap the team's documentation and unit-testing culture.